

Some suggestions for those relatively new to modeling wanting to contribute models to Flightgear: There are many things required to develop an aircraft for FlightGear. FlightGear 2020.3.Subforum related to: aircraft development.Help getting started with FlightGear, translations January 21, 2021.James Turner on FlightGear 2020.3.5 Released.Lee Wilkinson on Help getting started with FlightGear, translations.James Turner on Help getting started with FlightGear, translations.Mohammad Hossein on FlightGear 2020.3.12 is out!.Flight sim community survey: open till November 23.Help getting started with FlightGear, translations.Next Post Next The magic of light and haze Search for: Search Recent Posts Stay tuned as we fly towards our next release! * a canvas-based alternative GUI and aircraft center, allowing to manage installed aircraft inside FG

* more applications utilizing the FG-internal webserver * improvements to the rendering framework, leading to better performance Much work is done under the hood which is not all visible: * a procedural rock effect, capable of rendering a large variety of different rock textures and colors across the world * improved implementation of Fresnel scattering on water surfaces, leading to more realistic water appearance * landing and search lights for better night flight experience * tree shadows, rendered using a very performance-friendly technique There is also progress on a new version of the X-15 which might make it into the release, as well as the F-20.ĪLS continues to receive a host of additions, allowing for some stunning visuals:
#FLIGHTGEAR AIRCRAFT CENTER UPGRADE#
The F-14b has received a significant upgrade with an added JSBSim flight dynamics model. The Extra 500 introduces a luxury aircraft one of the most advanced glass cockpits to be simulated by Flightgear. The CDU is expected to be introduced on the Boeing 747-400, but the framework has been designed to be flexible and fit other airliners. It comes with a 2D panel popup screen so you won’t have to pan around the cockpit all the time. The framework supports both 3D and 2D instruments, multipages, down selecting settings to the scratchpad and various input formats (e.g. Combined with the already existing model for rendering hazes, this leads to truly impressive visuals.Ī new flexible CDU framework allows aircraft developers to set up extensive CDU pages with relatively little effort. This includes the in-scattering of light, resulting in the blue appearance of distant objects, as well as an out-scattering effect which makes colors seen through dry haze shifted towards the red. The Atmospheric Light Scattering (ALS) rendering framework has received a significant upgrade rendering the effects of Rayleigh scattering of light with air molecules and fine dust. Have you ever wondered why the terrain appears bluish in the distance? This makes several types of cloud formations appear even more realistic. The cloud rendering system has received an upgrade, allowing to let the edges of cloud patches gradually fade out. A dynamical splash-pattern of raindrops added to the Atmospheric Light Scattering (ALS) runway effect completes the visual impression. In Advanced Weather, droplet size and rain intensity are now set independently, allowing to realistically render fine spray as well as splattering rain in thunderstorms. The correct dependence of lighting with illumination of the scene has been added. The speed of falling raindrops now follows a physical scaling with droplet size, and the system renders now hail in addition to rain and snow. The precipitation system has been partially upgraded. there is no guarantee that all items will appear in 3.4, nor are the features of 3.4 limited to what is listed here) (to avoid misunderstandings – this is a selection of features currently under development and not a release note, i.e. Flightgear is constantly under development and as the feature freeze for the next 3.2 release approaches, it is becoming increasingly clear what the next version will have to offer to users:
